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[Review] Danmachi: Infinite Combat (PS4/Switch)

Updated: Sep 20

It seems to be the season of anime games. We've seen a lot of great anime get adapted into a game and finally Danmachi gets a game. Honestly, I was excited for this game as Danmachi is a great series worth checking out. I wish I could say the same about the game.



This is the first time I've ever played a rogue-like RPG, so I wasn't sure what to expect.There were elements of the game I was pleasantly surprised to see and others that I was truly disappointed in, one of them being the battle mechanics. I would have assumed that the Gameplay would be turn-based like Mystery Dungeon or Danganronpa V3's Despair Dungeon. I would compare it to an action rpg, in which you have dedicated attack buttons etc, however combos aren't flashy or unique, just the same attack over and over, which can get repetitive. That's one of my biggest gripes with the game, the game is pretty much the same except for boss battles, which were pretty fun and enjoyable. I didn't like how you would fight endless droves of monsters that looked exactly the same and had a handful of attack animations, or the fact that monsters would be re-skinned to indicate that they were more powerful, instead of using a wider range of character models. It's clear that this wasn't a big-budget title.


Even then, I must say that the controls themselves were great, they made the game incredibly easy to pick up and play. Everything just made sense. I just don't see why you are forced to play such a long tutorial explaining the game's exceptionally simple controls.


The visual style outside of the dungeon is fantastic. I would have liked to have seen more effort put into the visual novel aspects, maybe implementation of LIVE 2D. At times it felt boring looking at static character sprites, especially when characters weren't talking. Although, I am glad that the game is partially voiced by the original cast of the anime. It makes me feel as if I am in that universe a little bit more.



Unfortunately. I can't say the same about the art-style/graphics used in the dungeons. A lot of time is spent in the dungeons, ranking up characters, partaking in quests, etc. So I would have expected for character models to look a lot better. The first thing that came to mind when entering the dungeon is the Toradora visual novel on the PSP, released back in 2009. If you've played Toradora, this game will make you feel this weird sense of nostalgia for that type of character model and art-style. To be honest with you this game feels as though it was developed for portable consoles, like the Vita and then ported to home consoles and PC.



The plot is alright, if you are a fan of the series you will understand and appreciate it more. But I would say that the anime does a better job at re-telling the story. The game doesn't encourage me to watch the anime or read the light novels, unlike the other anime titles we've seen recently. Unless you are a hardcore fan of Danmachi, I suggest skipping this game.



Overall Rating : 4/10

Pros:

+ Features the Original Voice Cast

+ Beautiful Visuals in Visual Novels Elements

+ Loveable Cast of Characters

Cons:

- Combat feels boring & repetitive

- Outdated graphics in Dungeon portions

- Incredibly simple controls - Can feel barebones at times

-Re used Character Animations/ Models


This review covers Danmachi: Infinite Combat for Playstation 4 and Nintendo Switch. I would like to express my sincerest gratitude to PQUBE for providing me with the opportunity to play this game and write this review.


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